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heddaLettis
Bipolar (III) Inmate

From: solitary confinement
Insane since: Aug 2000

posted posted 02-15-2001 18:10

A while back Blook asked about making text look "burned" into wood.

An exhaustive search revealed part 2 of the thread, but part 1 was lost in cyberspace somewhere. Evidently Dark Garden wrote up a tut, but I can't find that either. Anyone else have it??

TIA

twItch^
Maniac (V) Mad Scientist

From: the west wing
Insane since: Aug 2000

posted posted 02-15-2001 20:48

hah.

your searching wasn't good enough.
http://www.ozoneasylum.com/Archives/Archive-000004/HTML/20010211-3-000705.html

silence
Maniac (V) Inmate

From: soon to be "the land down under"
Insane since: Jan 2001

posted posted 02-16-2001 02:01

Yeah, Dark Garden's work is superb.

Here's a quick and dirty method along the same lines.

1) use whatever wood texture you want
2) use the type tool to put you text on another layer, use white for the text color
3) ctrl click on the text layer, then click on the background layer
4) hit ctrl-c then ctrl-v, that should copy and paste to a new layer
5) hide the text layer, and name the new layer burned wood
6) apply the stylize->wind filter, rotate 90 degrees using the transform tool
7) repeat step six until you have done the wind filter to all four sides of the text
8) then set the blending mode to color burn
9) add an inner shadow
10) voila, you're done

here's a sample:

sample

DarkGarden
Paranoid (IV) Inmate

From: in media rea
Insane since: Jul 2000

posted posted 02-16-2001 02:27

Actually that's the wrong thread too twitch...it seesm that the first burnt wood thread has gone missing...hmmm

If I get a chance, I'll toss together the method I used again...or find the PSD and say feck it


Peter

Addendum:
No PSD, so we'll try this fast and dirty
1) Background layer filled with your wood pattern.

2) Select the shape you want to "burn in" create a new layer, and fill with medium grey.

3) create a new layer, same selection shape, but fill with the same wood pattern as the background.

4) Set grey layer to Multiply, and the top wood layer to color burn.

5) Select the grey layer, and add noise...no need to go nutty, a low setting is fine. Select the top wood layer, and do the same.

6) Run the wind filter on the grey layer...twice from the right...twice from the left. Repeat for the top wood layer.

7) drop the opacity of the grey layer to get it lighter and more transparent.

8) Create two new layers for highlight, and shadow. Make your shape selection (now with the wind stuff done) from the grey layer.....nudge the selection down, and to the right, subtract the original selection (ctrl+alt+click the grey layer) fill the highlight layer with white.

9) Do the selecting again, nudging the selection up, and left, subtract, and fill with black. Play with the opacities on both these layers to get the sunken look that you want.

10) On the grey layer, select black as your foreground colour, and airbrush as your tool. Pick a spatter brush, and spray a few random shots here and there to intensify the burn look.


There we go...not quite the same method, and I'm leaving out the smoke burns (rotate, run wind, then smudge a bit, lower opacity) but that should give you basically what you were looking for.

Hope it helps.



ICQ:# 10237808


[This message has been edited by DarkGarden (edited 02-16-2001).]

eyezaer
Lunatic (VI) Mad Scientist

From: the Psychiatric Ward
Insane since: Sep 2000

posted posted 02-16-2001 07:21

I am still mad at myself for flattning that stupid PSD I made of burned wood..... aaarrrrgghhhh!!!!

DarkGarden
Paranoid (IV) Inmate

From: in media rea
Insane since: Jul 2000

posted posted 02-16-2001 07:36

Hey eyeman..if you give me the finished jpg, I could probably reverse engineer what you did, and get you a relatively close PSD if you want.
LMK

Peter

kretsminky
Maniac (V) Inmate

From: A little lower... lower... ahhhhhh, thats the spot
Insane since: Jun 2000

posted posted 02-16-2001 07:54

Nope, sorry DG, that just doesn't work at all.


edit: look below for new pic...


[This message has been edited by kretsminky (edited 02-16-2001).]

[This message has been edited by kretsminky (edited 02-16-2001).]

eyezaer
Lunatic (VI) Mad Scientist

From: the Psychiatric Ward
Insane since: Sep 2000

posted posted 02-16-2001 07:56

ah... its ok... I did something weird with the wind i think and never could get the same effect.

I do have a question for you though... what does that circled S with the slash mean? I have never been able to connected Dark, Garden, or Peter to it.... hehe... when ever i think of you name now i think of that post Steve wrote... hahaha... oh man that was funny....

uhhh... Krets.... that looks pretty bad. I think DG was giving a base to start with... hmm.... lalala....


[This message has been edited by eyezaer (edited 02-16-2001).]

DarkGarden
Paranoid (IV) Inmate

From: in media rea
Insane since: Jul 2000

posted posted 02-16-2001 09:10

eyeman...it's an SLVG

it stands for salvagion...a brand for one of my sites

Krets..you need to try harder, work with the nudging for the highlights and shadows, and if two shots for wind aren't enough...invert the layer, and give it two more shots each way.

Trust me, the method just worked for me in PS

Peter





[This message has been edited by DarkGarden (edited 02-16-2001).]

kretsminky
Maniac (V) Inmate

From: A little lower... lower... ahhhhhh, thats the spot
Insane since: Jun 2000

posted posted 02-16-2001 14:00

he he I was jes teasin DG. I did that past midnight in about 2 minutes after spending 4 hours with 400 kids at an ABA basketball game...

Got to meet George Gervin. The Iceman baby!


Here, I spent 4 minutes on this one.






[This message has been edited by kretsminky (edited 02-16-2001).]

docilebob
Maniac (V) Mad Scientist

From: buttcrack of the midwest
Insane since: Oct 2000

posted posted 02-18-2001 06:06

Is this the one you were looking for ?
============================================================================
Okay, fast and dirty, let's see if I can explain it. I just whipped it up tonight after seeing this post so the method is a bit fresh.

I cheated on the texture and had a premade one that I've used for a while. Thought the suggestions on wood texture above work well (especially F1's I'm a proponent of playing with real nature)

So, with our base wood texture in place..here we go.


1. Make a new channel, filling the shape you want "burned in" with white on the default black background. Make a selection of this (hold Ctrl or Command and click, or drag down to the dotted "load" circle)


2. Create a New Layer, and fill the selection with a medium, to dark grey. We'll name this layer "Grain" for when I reference it in a sec.


3. Create another New Layer (keep the original selection) and fill the selection on this layer with black, and we'll name this one "Burn". Click the eye beside the layer to make this one invisible for now. Now ditch the selection for now. (SELECT>>>DESELECT, or just click anywhere with the marquee tool selected)


4. Go back to the Grain Layer. Go to FILTERS>>>NOISE>>>ADD NOISE. Play with your settings for different results, but I used about 150 for the amount, and set to Gaussian, and monochromatic.


5. Now, go to FILTERS>>>BLUR>>>MOTION BLUR. Make a blur of 5 to ten pixels in the direction of the grain.


6. Still on the Grain Layer, go to FILTERS>>>STYLIZE>>>WIND. Use normal wind, no blast or stagger. Go from left. Click OK. Now repeat once.

Do the wind filter again, but change the settings to go From right. And repeat once more.

So that's 4 filterings with wind...two left, two right (in case anyone got confused)


7. Go to the Blending Mode menu, and select Color Burn. Play with the opacity a bit, but setting to about 80 percent or so gives decent results.


8. Now we cheat..heh. (WARNING: Purists or people using PS 4 or less, use Doc's inset bar tutorial for the next part, it's linked above, and is the preferred method when I'm not cheating )

Right click on the Grain Layer to and click on Layer Effects. Shut off the default drop shadow, and go to Bevel and Emboss.

Use an Outer Bevel, Down, with a depth of only 2 or 3, and a blur of 0 or 1. Play with your highlight and shadow, but setting to about 65% for both, and using either screen or color dodge for the highlights, and multiply, or color burn for the shadows works well depending on how "glossy" you want the burn edge to look.


9. Click on the Burn Layer now to make it visible again. Go to the Blending Mode menu and set to Color Burn. Start dropping the opacity until you get a nice dark shape, that still shows the wood grain through rather well. This step just helps keep the shape defined in the "burnt wood".


10. Go back to the Channels palette (or use the Ctrl Key Click method on the Burn Layer) and make the shape Selection again. Create a new layer above the Burn Layer, and name it Scorch.


11. get your Airbrush Tool, and make a few random strokes/splotches using black on the Scorch Layer. Deselect, and set to Color Burn. Again, play with the opacity to get the little overburnt areas to mesh with the grain.


----------------------

Now, that does it, except for the vertical "scorch lines" that you see there. I'll go through those really fast, as they're unnecessary, but they add to the reality of wood burns.
----------------------

12. Another New Layer, use the shape selection, and the same grey fill, and Noise settings we used for the Grain Layer.


13. Deselect, and go to IMAGE>>>ROTATE CANVAS>>>90° CW. Once that's done, do a motion blur (horizontal, a few pixels) and go to IMAGE>>>ADJUST>>>INVERT.


14.Run the wind filter again. From Right, and repeat two or three more times. Now redo the Invert from the last step.


15. Do a very slight gaussian blur (FILTERS>>>BLUR>>>GAUSSIAN less than 1.5 pixels) and set the blending mode to...you guessed it...Color Burn. Now adjust the opacity.... Rotate the Canvas 90° CCW....


and we're finished.
---------------------


Burnt wood that shows the edges of the grain that depress and burn out.

You can play with blurs on the Grain Layer to give more of a subtle edge, or airbrush outside the shape lines a little bit to account for an overburnt area. Have fun with it anyway.

Okee, that was much longer than I wanted, but hopefully it gets the method across to most. Let me know if it does or doesn't, I'll see what I can do.

Hope it helps.

Peter
============================================================================
It helped me Thanks ( yet again ) Peter



[This message has been edited by docilebob (edited 02-18-2001).]

DarkGarden
Paranoid (IV) Inmate

From: in media rea
Insane since: Jul 2000

posted posted 02-18-2001 06:14

and bob pulls off the big save

Sweet archiving bob....and just telling me that it helped you made it worth writing that hugely long diatribe

Thank YOU db.

Peter

docilebob
Maniac (V) Mad Scientist

From: buttcrack of the midwest
Insane since: Oct 2000

posted posted 02-19-2001 05:26

No. thank YOU, DG.

If I could start over , I would have more memory installed ( in me ) so, I try to save all the cool stuff I can.

Like so many of your techniques, it is so flexible, and ends up teaching you something about the tools at the same time.

Keep `em coming.





[This message has been edited by docilebob (edited 02-19-2001).]

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