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Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 02-01-2003 19:29

http://www.cgtalk.com/showthread.php?s=&threadid=41163
*copy/paste*

The FIRST Team competition for 2003 is nearing its deadlines. I go to Southeast Raleigh High School in Raleigh North Carolina, and our team has been working on a large collaborative work to the theme (or guidline, whichever you choose) "What does FIRST mean to you?"

I'd like you all to critique some of the models that are being used, and just see if you can find errors that those of us on the team can't. Then you will be making our thirty second animation just that much better.

Thanks.

View the animatic (rough storyboard in-motion with timing)
Also a little folder i put together is what you can access for files. Classroom.zip and Greathall.max are the scenes being used. The mouse is a pivotal scene. it's environment is not included. All other files are either small, or medium-sized.



Shine and shine.
[Cell=992]

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 02-03-2003 04:28

Some screenshots. yay!

[edit] These screens are dead. Booo! [/edit]

Shine and shine. [Cell=992]

[This message has been edited by Bmud (edited 02-13-2003).]

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 02-03-2003 15:29

I'm not getting any replies and I really really want some soon so I can show the rest of my crew. There are 13 people on the 3d animation "graphics" team/division. We are working hard to crank out the best animation ever. There are 3 weeks left, and I want your critiques.

Right now, the class room has a lot of potential. When we convert all the materials over to brazil, raytracing will be less processor intensive, and then global caustics from the window will really start to bring out the realism. I did a few tests that looked decent, but since I didn't convert all the materials, it was taking forever still for a few hundred raytraces because of the chairs' chrome.

Shine and shine. [Cell=992]

Das
Maniac (V) Inmate

From: Houston(ish) Texas
Insane since: Jul 2000

posted posted 02-08-2003 02:43

Responded on the CGTalk thread (gave the added bonus of a bump from way down deep).

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 02-08-2003 02:47

I feel bad this hasn't gotten any replies. The scene is excellent. All you need to do is keep adding details. The textures need to be worked on in general (lots of things look "flat"), along with the lighting - typically, in a classroom, there would be bright light coming through the windows which would illuminate most of the room, along with ugly light from flourescent lights on the ceiling.

But, I think you said the lighting was preliminary. So just keep at it, I can't see anything to complain about.

Fig
Paranoid (IV) Mad Scientist

From: Houston, TX, USA
Insane since: Apr 2000

posted posted 02-08-2003 22:22

well, the shots seem to be gone at the moment, but my first thought was that its not dirty enough. great start, overall things look good, but the surfaces all seem too uniform and flat. you might check out some of the tutorials at DVgarage for some ideas on creating more realistic surfacing. great start tho, keep going

chris


KAIROSinteractive

Skaarjj
Maniac (V) Mad Scientist

From: :morF
Insane since: May 2000

posted posted 02-09-2003 00:41

Sorry I haven't dropped my two cents into this, but every time I load one fo the pages I never get any images loading, just lots of big boxes with little red Xs in them.

Sorry.

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 02-13-2003 05:28

Thank god you all finally replied. Took long enough!! =( We are on our LAST WEEK. It has to get shipped out very soon. I'll post some newer screens in a few minutes. THANKYOU FOR REPLYING. I feel bad that none of these guys have gotten any feedback, they've been working so hard. I know it's not dirty enough yet. I'm trying to junk it up nice. =)

Shine and shine. [Cell=992]

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 02-13-2003 05:41

I have to post just once more. OMG the dv Garage is wonderful. Thankyou so much!

[edit] got screenies!







However, at the end of today, both of these scenes were looking much better. The great hall in particular. I made the mighting MUCH more attractive. But you all are right. We need to dirty up. I've made a lot of junk to pu on the baclboard, but that's about it. Any links for grunge? Where should it all go? not everything.. o_o;

Shine and shine. [Cell=992]


[This message has been edited by Bmud (edited 02-13-2003).]

Skaarjj
Maniac (V) Mad Scientist

From: :morF
Insane since: May 2000

posted posted 02-13-2003 13:02

Just a mapping tweak...increase the U axis tiling on the diffuse map of your police line...the letters are becoming fuzzy bevcuase they are being stretched.

Fig
Paranoid (IV) Mad Scientist

From: Houston, TX, USA
Insane since: Apr 2000

posted posted 02-13-2003 17:13

its coming along i'd work on varying your surfaces a bit more, everything with the exception of the really shiny stuff looks like its made out of the same material. i also really don't see any shadows, the tables casting a shadow on the ground for instance (or its REALLY soft if it is there). look at things around you, there's a real variety in the ways things cast shadows, show some of that in your renderings.

as far as grunge, again, look around you, things aren't nearly as clean as they seem to be. go thru some of the video tutorials at DVgarage (yeah, it is an awesome site) and look at how they use grunge for realism. and don't be afraid to make it dirty, you'll be surprised there's a thread on the board at DVgarage linked here with links to lots of free textures, you might post this over there too and get some feedback. keep it up, its getting there

chris


KAIROSinteractive

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 02-25-2003 05:21

http://www.first.osysi.net
Ta-da!

Shine and shine. [Cell=992]

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 03-17-2003 08:49

anyone...?

Shine and shine. :: [Cell=992] :: [See my team's 30 second animation!! ]

Das
Maniac (V) Inmate

From: Houston(ish) Texas
Insane since: Jul 2000

posted posted 03-18-2003 06:58

Very cool

How'd it do in the competition?

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 06-12-2003 03:02

The scoring system was lame. We didn't win anything. =(

Shine and shine. :: [Cell=992] :: [See my team's 30 second animation!! ]

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 06-12-2003 08:33

I feel the need to follow up on this project. It feels like ancient history!
Here are some production shots from our final render (before the final final render) And I'll point out some fun things to look for. So on to the images!
(see next post for 6-10)





The final animation is found here thus far DivX only: [small with credits] [small no credits] [large no credits]

Some fun things to watch for in the animation:
reference image for scene -- thing to look for
01 -- The That's a nice power outlet. Directly after this shot, look in the picture frames containing a bunch of squiggly drawn faces.

02 -- I still love the soft highlight on the top of the chair here. And feature #2: The back of Harrison's head! He did a lot of photoshop work for me when I was too busy to do so.

03 -- The mouse here no longer has gradients under his fur in the revised final version. Notice how his body doesn't have any side-to-side movement?

04 -- The drawings on the board are the same as the drawings on the previous board. Also, when Andrew pops into the scene (which is late) his picture is pointed towards the camera. It's awkward to look at while orbiting around the robot.

05 -- Notice the high level of detail!! We really wanted scene's like this to be ready for close-ups even if they were going to be blurred.

06 -- Though you can't see them very well, those payphones behind the stop sign are unbelievably realistic and lifelike. Each phone even has scratches on the chrome surfaces and the tiny labels advertising "50¢ for long distance calls" As in most films, sometimes the good effort isn't always put in the most important place. The same could be said for the beautifully made fire alarm on the wall.

07 -- The elevator door was something that I take a lot of pride in. I noticed closely how the surface seemed to be flat, but yielded still a distorted reflection. I'm glad that you can see this put to work in this shot. It adds to the many other lovely elements. The door's room number sign is a nice touch, as is the table. The tables in the lunch room look JUST LIKE THAT!

08 -- Once again you can see another door number sign way back there. This is a good time to point out that the floor is reflective and the tile's texture was as perfect as any texture can get with all the required speckles of the real tile.

09 -- The team group shot is something that we all wanted to do from the begining, and it was mad epossible by deciding from the begining that we would use 2-dimensional planes to stick our characters onto by cutting out real photographs. The submitted animation has a group shot where most everyone is the incorrect height and we tried to squeeze everyone into the hallway (which also showed off the very nice work done on the water fountains -- also not seen in the new version). There are 35 members including the 2 teachers. I'm the first from the left on the back row.

10 -- Yay for FIRST!

[edit] busted images?? [/edit]

Shine and shine. :: [Cell=992] :: [See my team's 30 second animation!! ]

[This message has been edited by Bmud (edited 06-19-2003).]

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 06-19-2003 08:20

images six through ten! Did you know there was a limit in the asylum?? i didn't. Something new every day :roll eyes:






Shine and shine. :: [Cell=992] :: [See my team's 30 second animation!! ]

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 08-18-2003 21:05

I want Slime's two cents. It's been a while. *pokes him*

Shine and shine. :: [Cell=992] :: [See my team's 30 second animation!! ]

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