![]() Preserved Topic: POV-Ray v3.1 (Page 1 of 1) |
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Neurotic (0) Inmate Newly admitted |
posted 08-31-2001 21:34
I just got POV-Ray v3.1. |
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Maniac (V) Inmate From: |
posted 09-01-2001 09:50
I think that Pho, ph, ph, ph-phong, uses POV-Ray, you might find some tutorials if you visited his site. I think he has a forum too, they might have some POV-Ray info. |
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Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 09-01-2001 15:32
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Neurotic (0) Inmate Newly admitted |
posted 09-03-2001 05:12
Well grumble, I have only been able to make "logic shapes" i.e square, circle, triangle, hex ect. I guess what I really need is practice with the program, but I'm trying to mathematically trace letters for a sig, but it's sooooo hard and actually hurting my head trying to figure it all out. I understand the lighting and 3d worlds because I used build "unreal" lvls, but I'll check out the links. Thanks |
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Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 09-03-2001 05:57
Grumble, not being updated anymore? Take a look at www.povray.org for information on the upcoming POV-Ray 3.5! Including photons (for realistic caustics), improved radiosity (for ambient lighting), isosurfaces (specify your own object with a 3D function) and more! |
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Neurotic (0) Inmate Newly admitted |
posted 09-03-2001 06:52
Thanks Slime I'll check it out |
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Bipolar (III) Inmate From: |
posted 09-03-2001 07:06
~sigh~ |
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Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 09-03-2001 12:59
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Maniac (V) Mad Scientist From: |
posted 09-03-2001 19:10
Dark, I used to dabble with UnrealEd 2.0. I've come pretty close to finishing a few levels (DM). One very cool thing I did was use 3DS Max to build the bulk of the level. Did a few really nice outdoor scenes with skyboxes. Just export DXF and import into UEd2. Had some problems with normals and the brushes being flipped, but nothing that can't be worked around. |
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Neurotic (0) Inmate Newly admitted |
posted 09-03-2001 20:43
Hey would you mind sending me acouple screenshots of your skyboxes or lvls? I really enjoy creating skyboxes , but I love to make 2 sided walls with one side mirror in a pretty dark room with only 2 light shinning on the wall. Then I have a walk through wall on the other side of the lvl with a mover that goes horizonal from one side of the lvl to the other side in 2 seconds (set by the mover properties) then it rams into a elevator which goes up and then inside the wall (all this can't be seen by anyone in the lvl) to where there is a sniper rifle and ammo. Hahaha it's time to pick them off |
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Maniac (V) Mad Scientist From: |
posted 09-03-2001 21:57
Just got done installing UT. I'll see about putting some stuff together for ya. Week or so. |
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Neurotic (0) Inmate Newly admitted |
posted 09-04-2001 04:33
Sweet! thanks WJ, I'll be waiting... |
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Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 09-04-2001 05:27
OK, Assuming you're using Windows, here's how to get to the info on the text object: |
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Neurotic (0) Inmate Newly admitted |
posted 09-04-2001 16:33
Thank you so much slime!, urgh I don't know why I couldn't figure that out on my own |